However, the subject of this review is not Farkel, but Pocket Farkel, as a matter of fact. (One of my very favorite game names, that I find myself obliged to repeat in rapid succession many times each time I open the game box).
Speaking of boxes, that's perhaps the key to what makes Pocket Farkel so fun-worthy. It's a handy little box, with the dice fitting snugly into their little foam niches, and the scoring rules (which are difficult to remember for the novice Farkeler) so clearly printed on the inside of the lid. And, as you would assume, it fits tidily into your pocket. Yes, all you really need are six dice. But the package here is the product. Its elegance, its accessibility all invite play, making the game into something unique.
The rules of Pocket Farkel are slightly different than those of your regular Farkle simpler, more scoring possibilities, more engaging. On your turn, you first roll all six dice. You then set aside any of dice that score (see the ever-so handy scoring combination chart on the box lid), and then you roll the rest of the dice. But you have to have to score to go on. If you don't score, you Farkel. And to Farkel is to lose all those conceptually hard-earned points you thought you were getting for that round. As in, "O, Farkel!" Which is another way of saying, no matter how disappointed you get, you just can't take it seriously.
And so the game goes, people scoring. People Farkeling. There's laughing. There's muttering. And then there's more laughing. For a family with kids who can keep score and not care too much about it it's something you might want to take with you everywhere.
The Pocket Farkel people make an astounding variety of Farkel sets there's Pirate Farkel and Froggy Farkel and Moose Farkel, Bear Farkel and Equine Farkel and Gator Farkel. There's Glow-in-the-Dark Farkel and Full Contact Farkel, Fat Free Lo Carb Farkel, and no matter what they're called, they're all Farkel. The dice might look different, but the game's the same. Enticing. Engaging. Major FUN.
I first played this game a couple of weeks ago when visiting my cousin in a nursing home.Six of us played and even with physical limitations, my cousin was able to play and have fun.I would recommend this game; taking a chance on one more roll is fun.
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I've rattled away many an hour playing Farkel in laundromats and coffeeshops with my friends.For years one of my buddies always carried a set with him and we'd be up to all hours of the night talking, discussing, arguing, plotting, designing, complaining, and generally doing all the things that friends do; all while playing Pocket Farkel.We played so much that the dice were wearing down and the edges getting chipped, the pips faded.This is a game that will last you forever, is easy to play, and no trouble to carry around.I can't recommend it more.Now I've got my own set, and I carry it with me almost everywhere.
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We play this with 6 or more and have a "Speed Farkel" version.We can stop and take our points then the remaining dice and current point value transfer to the next player.They can then choose to take a chance and build onto the previous score or start over with all the dice.It's amazing how "into it" everyone gets.We have so much fun!
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I'm normally the type of guy who skips skip-bo. I don't yachtzee. I don't get into most of the "trendy" party games. I was a skeptic when a buddy of mine got me to play this game with him.I now own my own set, and ordered this mini set to carry everywhere. The game is that easy to learn, that fun to play. You can honestly learn this game in less than 3 minutes. It can be played with two people, or many. Trust me, this is the game to bring with you to cute boredom, meet people, whatever. It even works well in bars.
I cannot stress this enough. If you want something new to try, and your all Texas Hold'emed out, you need to own a copy of this. Since my buddy taught me, we now play with a group of eight. For hours.
So, in short, try this game, and you'll love it.
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