Buy Nickelodeon's Dora Chair Desk with Pull out under the Seat Storage Bin Now
Nickelodeon's Dora Chair Desk with Pull out under the Seat Storage Bin
Deluxe UFC Figure #6 Georges St-Pierre
We are completely satisfied, we have no complaints.The action figure is exactly as described, and we are very pleased with our purchase.
Starter Fleet Directorate Firestorm Armada
Copag Saraswati Bridge Size Jumbo Index Playing Cards
Highly recommend!
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Copag cards are inexpensive and are worth every penny. However as one reviewer stated that Kem cards fade faster than Copag. Not true...Copag cards are the fastest fading of all the plastic playing cards. The one advantage they have over the "old" kem cards is that the "old" Kem cards do bow and the Copag do not. The "new" Kem cards do not bow and their colors last much longer than copag. The best playing cards out there are Fournier which are made by the same company that make Kem cards, but under European standards.
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DC America SL-PB-168-BR Friendship Kids Bench, Cast Iron Frame and Hardwood Slats, Rust Resistant B
I thought it was pretty easy to assemble. The toughest part was screwing on the reinforcement bars for under the seat, but I finally figured out how they install. Place them offset from the middle, and make sure you line up where the holes will go because it won't line up right if you don't plan that part out before you screw in the bar.
excellent product.Went through rain, wind, snow, and ice.Still in great shape.Sturdy product with real wood and durable metalI bought this bench & a child's bench (which is adorable, btw) for my garden so my grandchildren & I could be outside together; or at least I can sit while they play! I am SO pleased with my purchase!! Both benches were very easy to assemble (took maybe 15 minutes) and are super heavy duty.Both my grands enjoy sitting/crawling on both of them and so does their Nana!!!
Here's the link for the child's bench:DC America SL-PB-168-BR Friendship Kids Bench, Cast Iron Frame and Hardwood Slats, Rust Resistant Bronze Finish
The ite arrived quickly and I was immediately concerned when I read on the carton "Made In China".
We were surprised that the bench is very well made and sturdy when assembled properly. It has a nice look and the price was excellent.This item is made of heavy duty materials, very sturdy and easily assembled.Cute beyond words for small children.My 3-yr old granddaughter told me "I write stuff on it."She takes her little writing pad and pen outside and sits on her park bench to "journal".
Dungeons and Dragons: Castle Ravenloft Board Game
Now, on with the review:
The components of this game are many. There are several sheets of punch tiles that comprise the game boards, character cards, status modifiers, health pips, coffins, etc. The box, itself, makes for a poor means to store all of these bits and pieces and you may consider baggies, counter trays, or other means of keeping certain tokens from intermingling between sessions to make set-up go a little more smoothly. The parts themselves are very sturdy wood-stock bits (similar to those used by Fantasy Flight Games for those familiar with their board game offerings) and are therefore quite robust and will last you many-many years without damage or loss from being blown aside by a mild cough. There are several plastic miniatures, of excellent quality (unpainted), that are conveniently color coded by type. Undead (skeletons, zombies, etc) are white, animals are brown, spectral undead (ghosts, specters, etc) are a translucent blue, notorious villains (Strahd, werewolf, etc) are a dark grey, and the heroes are alight grey. I found this distinction to be very helpful in taking quick glances of the board and seeing how monsters were grouped versus the distribution of the PCs as well as seeing where any allies were located and obstacles between without having to examine every mini on the grid. This also makes monster placement simpler in that you are now examining a smaller pool of minis to locate rats, versus having to search though all of them at once.
The game `board' is crafted through the course of play. Several tiles represent rooms and corridors of the castle and as you and your fellow heroes move, more of the castle is revealed. This is similar to the Avalon Hill game "The Betrayal at the House on the Hill". Unlike that game, heroes do not need to enter the tile/room to place it but simply be near the edge of a tile. With each tile enters a new monster, and possibly an encounter based on the mark on the tile, who goes under the control of the player that drew it and it will perform certain specific actions on the monster turn of the game. Defeating monsters gains the heroes equipment and experience points. The experience points go into a community pool and can be used to level up your hero or negate certain encounters.
Aside from the rule booklet, there is also a scenario booklet. The scenario you choose will determine the victory conditions for the game. The game itself is cooperative and either the entire group wins or all of the heroes lose. Some of the scenarios seemed capable of being linked together (the scenario we played was "Hunt for Strahd, part one") and can become part of a larger and longer game played over several weekends. I should also think that one could also invent new scenarios not included with the original book.
While the hero cards are definitely crafted with the current Dungeons and Dragons rules set in mind (4th edition) they only seem to have a 1st level and 2nd level power set. This makes the bookkeeping minor and even someone (like myself) who has not played the fourth edition of the game is capable of comprehending and understanding their hero.
I found this game quite enjoyable and useful. It serves perfectly well as a board game by itself. For those Table-Top RPG gamers, its beautifully printed tiles, tokens, and the included minis, can very easily serve as dungeon mapping for your home campaigns. This game would also do well for those parents out there looking for a way to let their children experience RPG style play without delving into the morass of character sheets, race selection, statistic generation, and all of the bulk of the RPG system. Definately worth the price of admission.After reading many positive comments about this game and watching the "unboxing" video on the WotC web siteI decided that this would be the perfect introduction to DnD for my daughters (ages 11 and 12).The general consensus that I got from reading up on the game was that it plays very much like DnD 4th Edition with the role of the GM played by the careful, but brief rule system.The box contains a rule booklet (available as a PDF download from the game site), and an adventure booklet that contains several 1-page adventures, each of which customizes the rules of the game towards a specific scenario.Additionally, WotC provides a couple of supplemental adventures as downloads from the Castle Ravenloft site.
the only drawback to the game is that it requires a LOT of table space.Depending on the adventure you choose, and the direction that your players choose to explore throughout the randomly generated dungeon, you can quickly create a large, unwieldy dungeon that stretches to the very edges of your table surface (and beyond).This leads to making decisions about which directions to move based not on where you want to go, but where there is room on your table to expand.
In addition to the ever growing dungeon, each player also has to deal with the many cards required to play.Every player gets a "hero card" which is a heavy stock cardboard card that measures about 6x6 and features the essential stats for their chosen hero (cleric, rogue, ranger, fighter, or mage).Each player also gets 5-6 power cards that describe their at-will, utility, and daily powers.As players defeat monsters they acquire treasure cards, and as the game progresses they may acquire any number of monster or encounter cards.There are also 40 plastic figurines for monsters and players, and decks for treasure, encounters, and monsters that must be accessible to all players.With a game featuring 3 or more players, things can quickly devolve into a chaotic mess if you're not careful.In our second game, which featured a villain that could cause the dungeon to randomly expand) we were forced to move the dungeon and our cards several times to make room for the expansions and keep track of the monsters that were spawning on every turn.
Despite the apparent complexity with so many game items to keep track of, both of my daughters were able to quickly pick up the basics of the d20 system and, by the mid point of our second game, were quickly and easily calculating the necessary rolls with specific attack bonuses to hit the armor class of the monsters that they had targeted.It made this father very proud to hear my 11-year-old say: "OK, so my tide of iron has a +8 to attack, and that skeleton has an armor class of 16.But I'm on the same tile as the level 2 mage, so I get a +1 bonus to my attack roll.I need to roll a 7 or higher to hit him."As an educational tool it definitely teaches kids to quickly do simple mental arithmetic, and keep track of lots of variables (treasure, traps, encounters, hit points, and bonuses).
Overall, it's a fantastic game that's fun for everyone, and is a great on-ramp to more open ended DnD sets in the future.I'm very satisfied!
Buy Dungeons and Dragons: Castle Ravenloft Board Game Now
Years ago, during my junior high and high school days, I was a connoisseur of tabletop RPGs.I had my gang of players and we would spent hours and weekends playing whatever RPG we had in front of us, from D&D to White Wolf to Gurps and beyond.As I grew older and grew apart from my old friends, my books have gone into storage.I always want to get back into those games, but my friends, even my geeky ones, don't normally have the patience, drive or desire to really dig into a campaign setting.And finding the time to both create massive adventures on my part but also finding the discrete amount of time each week or so to sit down and play for a few hours is difficult now.When I heard about Castle Ravenloft (one of my favorite campaign settings), I immediately perked up.Here, I thought, was a chance to dig back into the game in a way that wasn't as complicated or time-consuming (or, let's be honest, as geeky) as a full-fledged campaign.After I ordered it, I became very worried because most of the reviews I've read across the internet have said it's too hard.I was afraid that it'd turn of my fellow gamers and the box would languish like my 2nd edition D&D books.
Here is my experience after a couple playthroughs:
Castle Ravenloft is a huge box.It dwarfs all other equally large board games I own like Betrayal at House on the Hill and Last Night on Earth.It also comes with a ton of pieces (a good thing, considering the price of this monster) for you to punch out.As listed above in the product description, there's dozens of miniatures, an equal amount of interlocking dungeon tiles, around 200 encounter and treasure cards, a rule book, a scenario book (with about a dozen scenarios) and a 20-sided die that I'm pretty sure is out to kill.What it doesn't explain is the amount of other punchable tiles to indicate hit points, conditions (like slowed and immobile), traps, treasures, monsters, character and "boss" stocks (i.e. Strahd) with stats and other assorted items you'll use in the scenarios. I spent a good amount of time punching out the dungeon tiles and the other tiles, skimming the cards and just admiring how awesomely designed the entire thing is.It's not cheap materials in this box.Wizards did a terrific job making this stand out, from a workman perspective.The only complaint I'd level is that the dungeon tiles are kind of mundane.The art is pretty typical "dungeon tile" and lacks flair.
The Rulebook is very slim and sometimes ambiguous.I've read through it a couple times and it took running a game and coming up with house rules to deal with ambiguity to really understand everything.For example, it mentions the white and black arrows on the dungeon tiles and tells you that if there's a black arrow, you have to draw an encounter card.But it doesn't tell you what the white arrow means, except that it's the difference between a difficult situation and an easier one.The implication is that you don't draw an encounter card when the white arrow is there (or, I discovered later, some scenarios explain a specific thing to do if the arrow is white), but it doesn't spell it out.And it can be confusing the first few times you play through the game.Likewise, some dungeon tiles have skulls on them and some don't.I couldn't find in the book exactly what those mean, so we just decided that it meant you had to draw a monster card.I'm sure there will be an errata online to address the nebulous rules but you'd think that the game you purchased would have the rules clearly laid out.Sifting through the forums shows that a lot of people have made up house rules to address some of the ambiguity.
For our first game, we went with the second scenario (the first scenario is for one player).It was the most straightforward and presumably easiest: the goal was to locate the chapel, find the Icon of Ravenloft and escape with it.The game comes with five characters/classes (fighter, wizard, priest, rogue and ranger) and each character has a selection of power cards that they can use once in the game or at will.Thankfully, the game suggests specific cards if you don't know what you're doing.We went with those and it was fine.The game is split into three phases for each player: Hero, exploration and villain.During the hero phase, you can move a set number of spaces on a tile and/or attack.If you reach the end of a tile, you draw another dungeon tile and set it down.The tile will indicate whether you have to draw an encounter card or not and whether to place a monster.If you have an encounter, you have to draw an encounter card and it'll tell you what to do.Most of the time, some random monster will attack you or everyone on your tile.You roll the dice, add their attack to it and see if it's above or below your armor class.If it's above, you take the damage listed on the card.If it's below, you either take no damage or, more often than not, take one damage regardless.Encounters are 90% mean.You don't want to deal with them.
After the encounter, you draw a monster card and place the miniature on the bone pile in the room.Because the game doesn't have a game master to control the monsters, if you draw the card, it's your monster to control.Castle Ravenloft intelligently deals with this by using the monster cards.Each monster has a specific tactic that you use, which follows a "If the monster is within one tile of you it does this" or "if the monster is next to a hero, it does this."Some monsters, like gargoyles, won't move if you are over one tile away from them.But most of them will move towards you and attack.The difference is which attack they'll use.As an example, a spider will bite you if it's next to you.If it's within a tile from you, it'll use its web attack to slow you and then move to you.If it's over a tile away, it'll simply move towards the closest hero.Killing the monster means you keep the card which in turn acts as experience points.Experience points are very important because you can spend five points to cancel out an encounter; or, if you roll a natural 20, you can spend five experience points to go up to level two...obviously this doesn't happen very often.
Castle Ravenloft can be a very intense game.Because there is no game master and in order to prevent heroes from taking their time and just slowly taking care of monsters, waiting around and healing up (using a cleric ability, for example) before continuing on, Ravenloft throws encounters at you with wild abandon.If you don't explore (reach the end of a tile and place another), you have to draw an encounter card.Likewise, if you are fighting three monsters and it's not going well (meaning, you can't continue on and explore), you have to draw an encounter card.This can quickly spike the difficulty and overwhelm you to the point that you won't win.You only get two healing surges (we played with three, as was recommended in the rulebook for "lowering the difficulty") and all of the scenarios end if even one player is dead.In case it's not evident: Castle Ravenloft is hard and often punishing.Once you add in traps that can smash you into walls, shoot arrows, or immobilize you among other crazy cards you can pull, your chances of survival seem almost nil.The game is stacked against you.That said, we managed to barely survive our first game based on right-timed skills (the fighter's dragon breath at the end which ended up hitting all three monsters and killing them) and luck.But we had fun the entire time.
With twelve wildly different scenarios and two available to download from Wizards' website, there's a lot of replayability in Castle Ravenloft.I will end with a little anecdote about our first playthrough.I was playing with two friends.One had a bit of experience both with computer RPGs and some table top experience.The other had absolutely no experience.At the beginning, she just took what power cards were dealt to her, looked them over and said "I have no idea what any of this means."She didn't really care what was going on.But something interesting happened.As the game progressed, she grew more and more into it, and at the end when we were faced with three monsters and it looked grim she excitedly and animatedly jumped up, yelling, "OH! I can use my dragon breath skill and kill them all!" It made me smile.While Castle Ravenloft is geared towards pen and paper geeks like myself, it is simple enough that someone who has never played through a module (let alone know what a module is) can pick it up and have a great time.
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I got the opportunity to play through Castle Ravenloft with a couple different groups of people at the PAX convention during the first weekend of September and was thoroughly impressed. The game is a great one-nighter for anyone who's played Dungeons and Dragons before, and a quick and easy introduction to the role-playing game for anyone who's never played before. Themes and some basic mechanics from the D&D game are kept in place, though greatly simplified allowing players of almost any age to jump in and have a great time. I probably wouldn't recommend trying to play with kids under ten though, the game is a bit harder than the average board game.The game includes a large number of unpainted miniatures that are to-scale and pulled from various past D&D minis products, so even if you're unsure how long you and your friends will stay interested in the game, it still has great value for fleshing out any other D&D genre games you might play.
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I was around 11 when I first started playing D&D. That was back in the early 80's when the rules where a lot simpler and it was a magical time with a lot of fond memories I had playing with my friends.We played for a few years but I haven't played since.Now I have at 10 and 11 year old son's who I thought it was time to share some of the joys I had when I was there age.I thought about breaking out my basic rule set, when I came across this game.This is the perfect introduction to D & D for my boys.Why is it you ask? We can complete a quest within 1 hour, No DM! I was able to enjoy the adventure with them, Simple rules.We had a blast playing. They can't wait to play the next adventure. As for the product itself, it's fantastic, really good production values, awesome miniatures, heavy card stock, looking for the next game that come out in December. I highly recommend this game.
Gund Zoe Hand Puppet
This is a great hand puppet.Soft, large, well made and ADORABLE.I bought Zoe, as well as Burt, Ernie, Cookie Monster, Grover, Oscar, Big Bird and of course Elmo for my 3 year old neice.She was so happy to have them!They are not at all hard to use.Put your 4 fingers on the top of the mouth, thumb on bottom and "talk" away.She really loved these and I really love making her happy!
I bought Elmo and now Grover and also zoe for the same reason. My children grew up watching Sesame Street.
Now that they are grown I bought this puppetfor my golf club to remind me of the days past.
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Only had opening in the hands for fingers. Unable to get child or adult finger in the head. DisappointedWe found that the head was too small to fit either my or my wife's hand. It defeated the purpose of buying a puppet to play with out 6 month old.
Fat Cat The Bull Starts Here Dart Throw Line Marker, Yellow/Black
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Gund Mambo, Jr. Monkey with Banana"
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My kids love monkeys, this one is fun and they like that it's eating a banana. It's really cute and snuggly too.Read Best Reviews of Gund Mambo, Jr. Monkey with Banana" Here
I can't really vouch for the durability of this little guy, although he seems to be well-made.He sits in a chair and looks cute, so it's not as if he has to take a lot of wear and tear.He makes me smile, though.I ordered the Mambo Monkey 31038 and it came without the banana. I e-mail ghastings and they said they would refund my money, they did not have another item in stock.They are advertising a monkey holding a banana. Something is wrong with this picture.Baby Care Center
National Geographic Grosvenor Desk Globe
Learning Resources Double-Sided Demonstration Tabletop Pocket Chart
- Large enough to be used for whole-class demonstration
- Includes two large storage pockets with clear vinyl windows
- Fold-flat construction for convenient storage
- Teacher resource
- For children between 5 to 8 years
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I ordered this to use for examples for class.It is plenty large, but not so large I can not carry it around.It is sturdy so that taking it from class to home and back again will not tear it up. I has plenty of pockets so that I can make sentences or use it for simple matching words.
It was perfect for what I wanted it for, especially the handle to carry it with at the top.
Batman: The Brave and The Bold Aqua Jet Batman Figure
Melissa & Doug Deluxe Magnetic Responsibility Chart.
My 5 year old took to it right away as we placed all her responsibilities on the board. She was soooo excited and said I'm going to do that more, etc. She even added some resp. she usually wouldn't do, cuz she wanted to get more magnets; so at the end of the week we count them, assign a monetary allowance for each magnet earned (maybe 5 cents), and she can get a little toy or treat at end of week.I figured with 7 days a week and 10 resp. she could earn around 3.50 week; that's big to her right now!!
I bought this for my 4 year old and after a few days, decided to also buy one for my 2 year old.They love them!They like working for "smilies" and make sure to do everything on their list to fill up their columns.I have also considered setting up an allowance or reward system if they get all 6 smilies for the day.My mom made a similar checklist for me when I was a kid, but this is so much easier to use and it looks a lot nicer hanging on the wall.I have been very pleased with all the Melissa & Doug products I have purchased, this is no exception!
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We recently purchased this responsibility chart and it has been a great resource!! My 4-year old has been spending a lot of time whining and being unwilling to pick up her toys. We decided to give this a try and it has been wonderful. She runs into our room each morning and exclaims, "I made my bedcan a put a magnet on my chart?" The chart provids positive reinforcement for all types of behaviors. I especially like the magnets that focus on problem behaviors such as hitting and whining. The chart is durable, simple to use and understand, and very child focused. I have been recommending this chart to friends and family!! Another great piece by "Melissa and Doug"!!
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I really hope someone from Melissa and Doug reads these reviews.This is a good product.Every parent at some point probably feels the need for some kind of 'chart' to help their child keep track of what they need to do, or to motivate them toward positive behavior.
This chart, while it's not perfect, is a start in that direction.
As a strong believer in positive behavior support, I found some of the 'chores' or 'responsibilities' too negative for my taste.For example, am I really supposed to reward little Johnny for not teasing this week?Or say, "Hooray! You didn't use bad words this week!"Rather than couch it in those terms, I'd rather phrase it positively, such as "I used good words this week" or "I was kind to my friends/sister.."reward them for positive behavior, rather than 'not doing negative behavior'.Really, these are the same as some of the other tabs.It's just unnecessary to have these negative messages on a board, and they don't really work as a positive reinforcement.
It would also be helpful to have age appropriate charts: i.e., 3 5, 6-7, 8 and up.That would be a fantastic chart.As children get older, they acquire more responsibilities.When they are younger they can do things like fold, while when they are 8 or 9 they can vacuum, make beds, etc.Tying shoes is a big one for 3 5 year olds, but not so much for an 8 year old.They could use something like 'practiced instrument' or 'practiced sport'.
Well, those are my suggested improvements!I don't know if they are of any use, but I would love to see that type of product out there.
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This product was just what I needed for a five year old that was still acting like a 2 to 3 year old.With this product as a visual motivator and a bag of cheap toys as rewards, my grandaughter has went from a screaming and defiant child to a child that is eager to please and is beginning to control her actions on her own, and the changes are becoming good habits.We had tried stickers but interest was not there.When I opened this magnetic board and put it up, she could touch it, arrange it herself, use what she wanted for the sticker and could see her results.I love this Chart.You can even tailor it to your needs anything from school, nice action, to chours that you want your child to do.And it can grow with your child.Very positive! Good training for delayed gratification.
Club Penguin Series 8 Pirate Rockhopper
Dessert Plates Plastic, 20 count
Classics Baseball
I have been looking at this item for several years in catalogues and always felt the $100.00 price tag was too much.Happily we found it on Amazon for a lot less money and free shipping.Our whole family has been having a lot of fun with it.It's not hard to assemble, however once you have it together it does not fold up for storage, so make sure you have somewhere to leave it out all the time.
This game was purchased as a gift for my grandsons' 9th birthday.His uncle and his Dad seemed to have a great time playing the game.
They finally relented and let him (grandson) have a go at it.It appears to be very well made and looks to be authentic in detail.What a handsome and fun game that can be enjoyed by more than one player at a time and by players of different age groups. Great family activitysports fan or not.
Read Best Reviews of Classics Baseball Here
It would be easier to keep score on a book that is not glossy or bound; ink smears, pencil does not show up, and writing in the crease is difficult.They should include a score book similar to the typical baseball scoring books; spiral bound, paper.Other than that, the product is exactly what we were looking for.
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I bought this game as a gift for my 8 year old son. The "old-fashioned" concept seemed like a great idea. Within 1 day he was disappointed and crying.Among a variety of minor problems, the largest problem was the poor quality of the plunger and especially the bat mechanism.Trust me, it doesn't hold up.The batting mechanism is held together by cheap wood that isn't sturdy and the few metal parts are thin and also cheap.The tiny screw holding the bat firm constantly comes loose and then it strips after 1 or 2 tightenings.Most of the items are glued, making it nearly impossible to even access most of the items.I suggest staying away.
Break-Resistant Table Tennis Paddle with Plastic Sandpaper Face
Little Tikes Fold 'N Store Picnic Table
I also agree with the other reviews about how the seats sag in the middle.They are not supported well, and while I don't think they'll ever break, they do bounce a lot.
I was disappointed to find out how flimsy this picnic table bench seats are.We set it up in our basement for my son's birthday party.When there was two kids sitting on one side, you could see the bench seat bow. At the seams on the corner of the bench you could visibly see them wonting to pull apart from the bowing in the bench. These kids are only 2 to 4 that were on it. Definitely within the recommend weight & age limit!!!!Would not recommend!We believe it is unsafe & we are taking it back to the store!
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This table did NOT meet any of my expectations from the product description or from a loyal Little Tikes consumer.Not only was it extremely difficult and timely to assemble, it is NOT convenient to fold this table up as you need tools to actually do that, and tools to re-set it up.The seats are VERY soft and bow even with a 30lb child sitting on it.This is NOT nearly the quality I expect from the brand and fails miserably in comparison to much older tables I still own from Little Tikes.I wouldn't recommend this table to anyone.In fact I feel it still needs production work to make this a saleable product.The seats alone should require this table to be pulled off the market.Read Best Reviews of Little Tikes Fold 'N Store Picnic Table Here
This table is great for when you are outside with a lot of little ones. Holds up good and the kids love seating under the umbrella. A little bit of a pain to put together by yourself but a great buy once you do get it together and ready to use.Great for cookouts!!!
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This seems like a very sturdy table that should last a long time. Description states it's for ages 2-8 but I've had older kids sitting at it just fine, it didn't seem too small even for a ten-year-old. However, while the seating space is arranged to hold 8 children, the actual tabletop space is pretty small so if you were to have 8 children all using the table at once they really would be limited for working space and elbow room. Hasn't been a problem for me as I don't have that many kids using it, but if you want it for something like a daycare situation with lots of kids eating or doing a craft together at the table, this is something you should be aware of.One more thing to note the title of this product is somewhat misleading...you can fold and store it, but that's not all you have to do. In order to enable it to fold, you have to unscrew and remove parts from the legs first. It's not too difficult but if you are doing this alone without another pair of hands to help it can be a struggle. In order to reassemble it, it is difficult to manage without a helper because as soon as you get one side unfolded the other side collapses and in order to set it up all four legs have to be standing at the same time when you reinsert the screws. So if you were thinking of getting this in an area where you have limited space and would want to fold and store it after every use, don't. The fold and store capability is really only practical for long term storage and truthfully, who stores a little table like this for a long time? If you have small kids you will want it out to be used all the time, and if your kids have grown too old for it you are more likely to give it away or sell it than store it long term. So in conclusion, only get if you are planning to keep this set up all the time don't count on saving space by folding it each time the kids are done using it it's not as simple as just "Fold 'N Store".
Set of Six Pick A Table Tennis Paddles Assorted Colors
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These are sturdy and better than I expected.The colors are loved by all my grand children, and when a neighbor saw them they had to buy them too.Great productRead Best Reviews of Set of Six Pick A Table Tennis Paddles Assorted Colors Here

