Quests of the Roundtable

Quests of the RoundtableThis game is extremely fun, according to two 10 year olds and a 13 year old boy.All three of them could not wait to play again and to share this game with friends.Even the almost-14-yearold loved it immediately!!We have played four games in the first week.The instructions seemed complicated until we just tried it and all the kids caught on without any trouble.The boys especially appreciated the knight/medieval theme.Girls might not appreciate it quite as much but you never know.I highly recommend it as a good family game.



As devotees of over Gamewright games, we figured this one was a good bet. We weren't dissapointed. Quests of the Round Table is a very fun game.

Because each game can go in a number of different directions, it has great replay value. There is considerable strategy involved too. Basically, you play a character, starting out as a weak squire and eventually making it to become a Knight of the Round Table. To get there, you must go on quests, slaying foes, passing tests and entering tournaments.

Each player gets a chance to sponsor quests, which means they choose the challenges at each stage of the quest that the other players will face. Quests can have as few as two to as many as five stages. Each stage can be a foe (which you defeat by being stronger) or a test (which you pass by bidding away your very valuable adventure cards).

Your strength and rank go up each time you survive a quest. One of the great things about this game is that is as much fun and rewarding to sponsor a quest as it is to go on one. If you sponsor a quest, you are rewarded with more adventure cards to use in other quests, and it is a lot of fun to set up challenges for the other players. Of course, it is fun to go on a quest and defeat the foes.

The only real educational value in this game is the exposure to the Arthurian legends. But this game is for fun anyway. The rules seem complicated at first but they really aren't. Once you play the game it will be easy.

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Great game. Broad appeal.I play it with my son and daughter.One may wish to modify the rules slightly with young players (so they can keep as many of the cards as they can hold, as opposed to keeping only a few), but otherwise it worked fine with our son when he was 8, as well as with our cousin who was 50.

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A friend of mine introduced me to this game during a slow weekend and I love it! It's entertaining, challenging, and not at all repetitive. The rules are about as hard as those for "Risk" and it's best to have a practice game or two so everyone can get used to them.

For the record, I'm 19 and the people who play this are also in the 19-23 age group. I think it would be great for anyone 8 or older. It won't be boring or too easy for parents, either, and it's probably great for building some strategy skills.

During gameplay, we lost several of the shields down the back of the couch and had to search for them. They're small and might get lost, but you don't actually need them-you can easily use a notepad to keep score.

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Quests to slay wild boars, repel Saxon raiders, or overcome evil knights, and tournaments against other worthy players are the stuff of Quests of the Round Table, a fast-paced card game set in the England of King Arthur.

Quests of the Round Table is intended for two to four players, and can be played in about an hour. Components include 125 adventure cards, 28 story cards, 12 rank cards (three for each player), 40 shield tokens in four colors (10 for each player), and a rules book, which includes a brief history of the legends of King Arthur, short biographies of several notable characters, and a suggested reading list.

Game mechanics are fairly simple. Each turn a story card determines the turn's action, which includes the possibility of a quest, a tournament, or some other occurrence. Players maintain a hand of cards and use them to construct quests for other players to attempt, enter upon quests themselves, and compete in tournaments. Success in quests and tournaments results in the award of shields, which are accumulated to advance in rank from Squire, to Knight, to Champion Knight, to Knight of the Round Table.

If a quest card is drawn, a player can sponsor the quest, using his cards to build a multi-stage series of obstacles for the other players. Those who wish to can embark on the quest, using their adventure cards to overcome the foes and tests on the progressively more difficult stages of the quest. The adventure cards are really quite attractive, and depict colorful weapons, allies, and foes.

The game is recommended for ages 10 and over. A 10-year-old can certainly be taught the game and will enjoy it, but probably should not simply be handed it to figure out on their own.

Once players master the rules, Quests of the Round Table moves quickly. The rules themselves are brief, and can be read through in about 15 minutes. However, a few points are not explicitly explained, and players will need to address them. For example, can a player sponsor the "Boar Hunt" quest if he does not have the Boar foe card, or the "Repel the Saxon Raiders" quest if she does not have one of the Saxon cards? Presumably, such unclarities will be remedied in future rules editions.

Such points are minor, however, and ultimately do not mar the enjoyment of this well-executed game.

--Michael J. Varhola for Skirmisher Online Gaming Magazine

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