Hoohobbers Gofer Table, Red
Football Game Day Tablecover
They looked great and made the perfect finishing touch.My only negative would be they were pretty thin.
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Good for table & looked good on the table, With this cloth the party wasmore exciting. Others asked where it was purchased.
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A bit thin, but worked well and looked cute at our child's birthday party. We used it as a backdrop for the cake table and it looked nice for pictures.This is a really durable product.You should know that when ordering more than one, the color can be off.There should be a way to get the same lot.
Adirondack Chair
These are perfect chairs for the little one's to enjoy on the front patio.The honey stain color looks very nice.The polyurethane stands up to the rain.The chairs are easy to assemble and the pieces fit well.Do not overtighten since the pine is a bit soft.It does seem that my 7 year old is beginning to outgrow the chair.But it still works well for him. It is the perfect size for a 4 or 5 year old.
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Exactly the chair we wanted to for the grandchild. Easy to construct and looks quality built. I wish it were a bit lower in price. The previous child chair we purchased was cheaper.Want Adirondack Chair Discount?
I bought 2 chairs for my 4 and 2 year old granddaughters. They are a perfect size for both of themand will still be useful for years to come..The white paint is very durable and the quality of the chairs
was a pleasant surprise.They aredefinitely worth the price.
Champion Sports PN2 Sand Face Table Tennis Racket
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The paddles so far are great. Great back spin. Great price. I hope the hold up, we just go them in December.Read Best Reviews of Champion Sports PN2 Sand Face Table Tennis Racket Here
I am more than happy with these paddles and everyone eles is also. Sand paper paddles are really hard to find in this area of the country.
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I purchased 4 sand paper paddles. All 4 paddles were of very poor quality. The sandpaper was not properly glued and came away from the paddle while unwraping them. I immediately threw them in the trash. A complete waste of money. You should not continue selling such a poor quality item.
Power Rangers Space Patrol Table Cover
It came quickly and was a perfect table cover for my six year old's Power Ranger Samurai birthday party. Recommend.
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This was a beautiful table cover and it was actually big enough to fit my table.I'll admit we STILL have this on the table and the birthday party was weeks ago.It does NOT react well to hot items being set on it so be careful if you're serving warm dishes, it is just plastic after all.It really helped set the power rangers theme for my party and it was well worth the money.[....]
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American Plastic Toy Adirondack Chair Blue
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Good quality, solid chairs. However, the seller did NOT ship them as rapidly as I paid for and arrived too late for the intended purpose of my purchase. So, since I had to purchase a set at the local brick and mortar store to meet my deadline...I returned these for a refund.
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Very cute chair our son is just learning to sit and so this is a good option for him as it slightly leans back, so he won't topple forward. Also, with the curved front, it's easy for him to slide out to a standing position. Very cute for the deck this summer!
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Bought this chair for my 2 year old granddaughter.She used the one my in-laws had while she was visiting.She would not get out of it and cried when we left, wanting to take the chair with her.The chair is durable plastic, shaped exactly like an Adirondack chair, except proportioned for a young child.She now sits in that chair instead of bugging us to keep her in our laps when we sit in our chairs.
For young kids from the time they begin walking to about 4 years old, this chair is for you.Your child/grandchild will love it!
Frantic Fall
Dungeons and Dragons: Castle Ravenloft Board Game
Now, on with the review:
The components of this game are many. There are several sheets of punch tiles that comprise the game boards, character cards, status modifiers, health pips, coffins, etc. The box, itself, makes for a poor means to store all of these bits and pieces and you may consider baggies, counter trays, or other means of keeping certain tokens from intermingling between sessions to make set-up go a little more smoothly. The parts themselves are very sturdy wood-stock bits (similar to those used by Fantasy Flight Games for those familiar with their board game offerings) and are therefore quite robust and will last you many-many years without damage or loss from being blown aside by a mild cough. There are several plastic miniatures, of excellent quality (unpainted), that are conveniently color coded by type. Undead (skeletons, zombies, etc) are white, animals are brown, spectral undead (ghosts, specters, etc) are a translucent blue, notorious villains (Strahd, werewolf, etc) are a dark grey, and the heroes are alight grey. I found this distinction to be very helpful in taking quick glances of the board and seeing how monsters were grouped versus the distribution of the PCs as well as seeing where any allies were located and obstacles between without having to examine every mini on the grid. This also makes monster placement simpler in that you are now examining a smaller pool of minis to locate rats, versus having to search though all of them at once.
The game `board' is crafted through the course of play. Several tiles represent rooms and corridors of the castle and as you and your fellow heroes move, more of the castle is revealed. This is similar to the Avalon Hill game "The Betrayal at the House on the Hill". Unlike that game, heroes do not need to enter the tile/room to place it but simply be near the edge of a tile. With each tile enters a new monster, and possibly an encounter based on the mark on the tile, who goes under the control of the player that drew it and it will perform certain specific actions on the monster turn of the game. Defeating monsters gains the heroes equipment and experience points. The experience points go into a community pool and can be used to level up your hero or negate certain encounters.
Aside from the rule booklet, there is also a scenario booklet. The scenario you choose will determine the victory conditions for the game. The game itself is cooperative and either the entire group wins or all of the heroes lose. Some of the scenarios seemed capable of being linked together (the scenario we played was "Hunt for Strahd, part one") and can become part of a larger and longer game played over several weekends. I should also think that one could also invent new scenarios not included with the original book.
While the hero cards are definitely crafted with the current Dungeons and Dragons rules set in mind (4th edition) they only seem to have a 1st level and 2nd level power set. This makes the bookkeeping minor and even someone (like myself) who has not played the fourth edition of the game is capable of comprehending and understanding their hero.
I found this game quite enjoyable and useful. It serves perfectly well as a board game by itself. For those Table-Top RPG gamers, its beautifully printed tiles, tokens, and the included minis, can very easily serve as dungeon mapping for your home campaigns. This game would also do well for those parents out there looking for a way to let their children experience RPG style play without delving into the morass of character sheets, race selection, statistic generation, and all of the bulk of the RPG system. Definately worth the price of admission.After reading many positive comments about this game and watching the "unboxing" video on the WotC web siteI decided that this would be the perfect introduction to DnD for my daughters (ages 11 and 12).The general consensus that I got from reading up on the game was that it plays very much like DnD 4th Edition with the role of the GM played by the careful, but brief rule system.The box contains a rule booklet (available as a PDF download from the game site), and an adventure booklet that contains several 1-page adventures, each of which customizes the rules of the game towards a specific scenario.Additionally, WotC provides a couple of supplemental adventures as downloads from the Castle Ravenloft site.
the only drawback to the game is that it requires a LOT of table space.Depending on the adventure you choose, and the direction that your players choose to explore throughout the randomly generated dungeon, you can quickly create a large, unwieldy dungeon that stretches to the very edges of your table surface (and beyond).This leads to making decisions about which directions to move based not on where you want to go, but where there is room on your table to expand.
In addition to the ever growing dungeon, each player also has to deal with the many cards required to play.Every player gets a "hero card" which is a heavy stock cardboard card that measures about 6x6 and features the essential stats for their chosen hero (cleric, rogue, ranger, fighter, or mage).Each player also gets 5-6 power cards that describe their at-will, utility, and daily powers.As players defeat monsters they acquire treasure cards, and as the game progresses they may acquire any number of monster or encounter cards.There are also 40 plastic figurines for monsters and players, and decks for treasure, encounters, and monsters that must be accessible to all players.With a game featuring 3 or more players, things can quickly devolve into a chaotic mess if you're not careful.In our second game, which featured a villain that could cause the dungeon to randomly expand) we were forced to move the dungeon and our cards several times to make room for the expansions and keep track of the monsters that were spawning on every turn.
Despite the apparent complexity with so many game items to keep track of, both of my daughters were able to quickly pick up the basics of the d20 system and, by the mid point of our second game, were quickly and easily calculating the necessary rolls with specific attack bonuses to hit the armor class of the monsters that they had targeted.It made this father very proud to hear my 11-year-old say: "OK, so my tide of iron has a +8 to attack, and that skeleton has an armor class of 16.But I'm on the same tile as the level 2 mage, so I get a +1 bonus to my attack roll.I need to roll a 7 or higher to hit him."As an educational tool it definitely teaches kids to quickly do simple mental arithmetic, and keep track of lots of variables (treasure, traps, encounters, hit points, and bonuses).
Overall, it's a fantastic game that's fun for everyone, and is a great on-ramp to more open ended DnD sets in the future.I'm very satisfied!
Buy Dungeons and Dragons: Castle Ravenloft Board Game Now
Years ago, during my junior high and high school days, I was a connoisseur of tabletop RPGs.I had my gang of players and we would spent hours and weekends playing whatever RPG we had in front of us, from D&D to White Wolf to Gurps and beyond.As I grew older and grew apart from my old friends, my books have gone into storage.I always want to get back into those games, but my friends, even my geeky ones, don't normally have the patience, drive or desire to really dig into a campaign setting.And finding the time to both create massive adventures on my part but also finding the discrete amount of time each week or so to sit down and play for a few hours is difficult now.When I heard about Castle Ravenloft (one of my favorite campaign settings), I immediately perked up.Here, I thought, was a chance to dig back into the game in a way that wasn't as complicated or time-consuming (or, let's be honest, as geeky) as a full-fledged campaign.After I ordered it, I became very worried because most of the reviews I've read across the internet have said it's too hard.I was afraid that it'd turn of my fellow gamers and the box would languish like my 2nd edition D&D books.
Here is my experience after a couple playthroughs:
Castle Ravenloft is a huge box.It dwarfs all other equally large board games I own like Betrayal at House on the Hill and Last Night on Earth.It also comes with a ton of pieces (a good thing, considering the price of this monster) for you to punch out.As listed above in the product description, there's dozens of miniatures, an equal amount of interlocking dungeon tiles, around 200 encounter and treasure cards, a rule book, a scenario book (with about a dozen scenarios) and a 20-sided die that I'm pretty sure is out to kill.What it doesn't explain is the amount of other punchable tiles to indicate hit points, conditions (like slowed and immobile), traps, treasures, monsters, character and "boss" stocks (i.e. Strahd) with stats and other assorted items you'll use in the scenarios. I spent a good amount of time punching out the dungeon tiles and the other tiles, skimming the cards and just admiring how awesomely designed the entire thing is.It's not cheap materials in this box.Wizards did a terrific job making this stand out, from a workman perspective.The only complaint I'd level is that the dungeon tiles are kind of mundane.The art is pretty typical "dungeon tile" and lacks flair.
The Rulebook is very slim and sometimes ambiguous.I've read through it a couple times and it took running a game and coming up with house rules to deal with ambiguity to really understand everything.For example, it mentions the white and black arrows on the dungeon tiles and tells you that if there's a black arrow, you have to draw an encounter card.But it doesn't tell you what the white arrow means, except that it's the difference between a difficult situation and an easier one.The implication is that you don't draw an encounter card when the white arrow is there (or, I discovered later, some scenarios explain a specific thing to do if the arrow is white), but it doesn't spell it out.And it can be confusing the first few times you play through the game.Likewise, some dungeon tiles have skulls on them and some don't.I couldn't find in the book exactly what those mean, so we just decided that it meant you had to draw a monster card.I'm sure there will be an errata online to address the nebulous rules but you'd think that the game you purchased would have the rules clearly laid out.Sifting through the forums shows that a lot of people have made up house rules to address some of the ambiguity.
For our first game, we went with the second scenario (the first scenario is for one player).It was the most straightforward and presumably easiest: the goal was to locate the chapel, find the Icon of Ravenloft and escape with it.The game comes with five characters/classes (fighter, wizard, priest, rogue and ranger) and each character has a selection of power cards that they can use once in the game or at will.Thankfully, the game suggests specific cards if you don't know what you're doing.We went with those and it was fine.The game is split into three phases for each player: Hero, exploration and villain.During the hero phase, you can move a set number of spaces on a tile and/or attack.If you reach the end of a tile, you draw another dungeon tile and set it down.The tile will indicate whether you have to draw an encounter card or not and whether to place a monster.If you have an encounter, you have to draw an encounter card and it'll tell you what to do.Most of the time, some random monster will attack you or everyone on your tile.You roll the dice, add their attack to it and see if it's above or below your armor class.If it's above, you take the damage listed on the card.If it's below, you either take no damage or, more often than not, take one damage regardless.Encounters are 90% mean.You don't want to deal with them.
After the encounter, you draw a monster card and place the miniature on the bone pile in the room.Because the game doesn't have a game master to control the monsters, if you draw the card, it's your monster to control.Castle Ravenloft intelligently deals with this by using the monster cards.Each monster has a specific tactic that you use, which follows a "If the monster is within one tile of you it does this" or "if the monster is next to a hero, it does this."Some monsters, like gargoyles, won't move if you are over one tile away from them.But most of them will move towards you and attack.The difference is which attack they'll use.As an example, a spider will bite you if it's next to you.If it's within a tile from you, it'll use its web attack to slow you and then move to you.If it's over a tile away, it'll simply move towards the closest hero.Killing the monster means you keep the card which in turn acts as experience points.Experience points are very important because you can spend five points to cancel out an encounter; or, if you roll a natural 20, you can spend five experience points to go up to level two...obviously this doesn't happen very often.
Castle Ravenloft can be a very intense game.Because there is no game master and in order to prevent heroes from taking their time and just slowly taking care of monsters, waiting around and healing up (using a cleric ability, for example) before continuing on, Ravenloft throws encounters at you with wild abandon.If you don't explore (reach the end of a tile and place another), you have to draw an encounter card.Likewise, if you are fighting three monsters and it's not going well (meaning, you can't continue on and explore), you have to draw an encounter card.This can quickly spike the difficulty and overwhelm you to the point that you won't win.You only get two healing surges (we played with three, as was recommended in the rulebook for "lowering the difficulty") and all of the scenarios end if even one player is dead.In case it's not evident: Castle Ravenloft is hard and often punishing.Once you add in traps that can smash you into walls, shoot arrows, or immobilize you among other crazy cards you can pull, your chances of survival seem almost nil.The game is stacked against you.That said, we managed to barely survive our first game based on right-timed skills (the fighter's dragon breath at the end which ended up hitting all three monsters and killing them) and luck.But we had fun the entire time.
With twelve wildly different scenarios and two available to download from Wizards' website, there's a lot of replayability in Castle Ravenloft.I will end with a little anecdote about our first playthrough.I was playing with two friends.One had a bit of experience both with computer RPGs and some table top experience.The other had absolutely no experience.At the beginning, she just took what power cards were dealt to her, looked them over and said "I have no idea what any of this means."She didn't really care what was going on.But something interesting happened.As the game progressed, she grew more and more into it, and at the end when we were faced with three monsters and it looked grim she excitedly and animatedly jumped up, yelling, "OH! I can use my dragon breath skill and kill them all!" It made me smile.While Castle Ravenloft is geared towards pen and paper geeks like myself, it is simple enough that someone who has never played through a module (let alone know what a module is) can pick it up and have a great time.
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I got the opportunity to play through Castle Ravenloft with a couple different groups of people at the PAX convention during the first weekend of September and was thoroughly impressed. The game is a great one-nighter for anyone who's played Dungeons and Dragons before, and a quick and easy introduction to the role-playing game for anyone who's never played before. Themes and some basic mechanics from the D&D game are kept in place, though greatly simplified allowing players of almost any age to jump in and have a great time. I probably wouldn't recommend trying to play with kids under ten though, the game is a bit harder than the average board game.The game includes a large number of unpainted miniatures that are to-scale and pulled from various past D&D minis products, so even if you're unsure how long you and your friends will stay interested in the game, it still has great value for fleshing out any other D&D genre games you might play.
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I was around 11 when I first started playing D&D. That was back in the early 80's when the rules where a lot simpler and it was a magical time with a lot of fond memories I had playing with my friends.We played for a few years but I haven't played since.Now I have at 10 and 11 year old son's who I thought it was time to share some of the joys I had when I was there age.I thought about breaking out my basic rule set, when I came across this game.This is the perfect introduction to D & D for my boys.Why is it you ask? We can complete a quest within 1 hour, No DM! I was able to enjoy the adventure with them, Simple rules.We had a blast playing. They can't wait to play the next adventure. As for the product itself, it's fantastic, really good production values, awesome miniatures, heavy card stock, looking for the next game that come out in December. I highly recommend this game.
Teen Table Topics: Questions to Start Great Conversations
I bought this for our family which includes four kids: 10, 13, 16 & 18. While it not a miracle, it has gotten conversation going that involves more than a grunt, even from the teens.
We keep it in the dining room and pull it out sometimes at dinner, either just as a family, or when guests are over too. It's a good way to get conversation going, and to get to know things about each other that you might not otherwise discuss.
My 10 & 13 year-old kids have also used them one-on-one with friends during play dates, or over the phone. Very pleased overall.
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I work at a therapeutic boarding school for boys. I bought these for our evening groups. Now they can't wait to be the one to pick the evening topic.
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I am very pleased with this product!I would defanitly buy from them again! The cards are will made and easy to handle and the container is eye pleasing so the game can sit on a shelf in an open room. The comments/questions on the cards are thought out, they are great for what I was looking for!I got this game for a group of 4th, 5th and 6th graders and it is their new favorite game!Want Teen Table Topics: Questions to Start Great Conversations Discount?
This is the 3rd table topics that we have purchased. We enjoy them at dinner in order to spark some discussions with our 13 and 16-year olds. They do what they should with just a couple complaints. 1) If you have other table topics, you'll find that some of the questions repeat in this series 2) Some of the questions are really written JUST for teens so we have to tweak them so we can join the conversations. Having said that, they do what they are intended to do. We're on our 2nd go-round through the box and will probably need another one soon.
Child Desk: My First Desk
This desk was not as good as I was hoping.It is not all that sturdy or durable and a child could bend it in half and ruin it easily. It is kinda small and also crayons or other objects roll off the sides into the child's lap or the floor.That being said, it is funtional as far as providing a flat surface to write on or eat on in the car, which I have to admit is all I bought it for.My 3 year old son actually really likes it and likes putting the crayons in the zip pockets on the side.I can't complain with the purchase overall, especially for the low cost.
Viper 7-1/2-Foot Toronto Air Powered Air Hockey Table
As far as what's available on Amazon.com, this may be the best option. I guess I just feel that anything short of a commercial air hockey table is a joke and a waste of money.
Needed: A rechargable screw gun and a lot of patience.You will drive 90 screws, and tighten 60 bolts with an allen wrench.When you are done, (it took my wife and I 3 hours) you have a very nice air hockey table.I am not sure why it doesn't score every goal, we have to put the puck in several times to activate the automatic scorer.I hope I can make an adjustment to correct this, but still a pretty cool game.
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Gund Baby Froggers Comfy Cozy, Green
Buy Gund Baby Froggers Comfy Cozy, Green Now
My son received this as a gift before he was born.He is now almost four, and still sleeps with "Turtle" every night.(I'm not sure why we thought it was a turtle.)It is made of the softest fabrics imaginable.Definitely a comfy, cozy friend.Read Best Reviews of Gund Baby Froggers Comfy Cozy, Green Here
The Gund Baby Green Froggers Comfy Cozy Blanket is super soft. My son loves toting it around and snuggles with it when he gets tired.We love Froggie!!He is so cute, soft and comfy.He can withstand lots of baths. My 14 month old granddaughter carries Froggie everywhere we go, we are buying another one as a back up while Froggie #1 is in the bath.
Smethport Tabletop Magnetic Sentence Builders
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The pieces are constantly falling, serving as a distraction more than an educational tool.The box was torn when I got it and held together with a piece of hastily applied packing tape.Perhaps I can exchange it maybe this is a faulty game.
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Product quality was okay, though magnets don't grip very well. I expected more accuracy in color coding of the words. The reds, blues and greens are consistent categories, but yellow includes prepositions, pronouns, and articles. For clear sentence structure demonstration, pronouns should have been with the nouns (the "who or what" part of the sentence), and prepositions and articles should not be the same color. If your child or students don't need anything precise, it's not a bad choice.Want Smethport Tabletop Magnetic Sentence Builders Discount?
My students had some difficulty building sentences because a word they needed was often missing. I teach grade one with many ELL learners so their vocabulary is not extensive. They were attracted to the station, but left feeling frustrated.Accoutrements Dashboard Monk
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Stressed out?A smiling bouncy Buddha can remind you to not take the present so seriously. He's a great traveling companion and is popular with the other occupants of the vehicle too.
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Although I seriously doubt this is an accurate representation of the Buddha, this little guy serves as a constant reminder of mindfulness when I'm driving. I love it!This little bouncing Buddha is a proud and hilarious companion on my dashboard. He is well-made, sturdy, and bounces like crazy. One of the cutest ideas I have seen in a long time. He is a great reminder to go with the flow and take it as it comes. The shipping was super fast and you can't beat the price. Highly recommended!
WWE Action Figure Accessory: (Set of 5 Wrestling Props)
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I purchased this for my 9 year old son.He loves it and plays with this all the time.
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Table is very flimsy and chair is somewhat difficult to keep together. Other than that my son likes the other accessories.Want WWE Action Figure Accessory: (Set of 5 Wrestling Props) Discount?
Once again I must of read the description wrong... I thought the trash can was big enough to at least fit over a wrestlers head.Step2 Play Up Teeter Totter
We purchased this for our 21 month old and 3 year old daughters for xmas. We wanted them to be able to also use it indoors and get exercise being cooped inside during some winter days. It has no spring action and is run solely on the children's legs and momentum. But, please be aware that it is really designed for more of a 3+ year old and probably should be used by 2 of the same size or age children preferably. We have had a couple major falls(onto playroom carpet luckily)before I had to put it away for now. When one child is at the bottom, the other child, especially if they are smaller, are at the very top. And, it is a steep top so unless they have the strength and know how to hold on very tight, they will fall completely head first over the teeter totter as you would over the handle bars of a bike.
This is worth the money and great for use both indoors and outdoors but be aware of the sizes of children using it at same time.Bought this for two preschoolers. It's a bit small for kids over 3 or 4 yrs old.Very easy to put together. Both kids went over the handgrips once when they first got on.. even with us trying desperately to hold their hands to the handgrips. No one was hurt badly but they hold on now like we showed them to. Overall not a bad toy......pretty good but definitely for kids younger than 4....3 if they are above average in height.
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Bought this for our twin grand daughters.They were 2 when they got it last September and it was a little big for them.We suspect they will have a blast with it this summer now that they are bigger.Easy to assemble and very sturdy.Would not hesitate to recommend this.My boys are 4 and 2. They are of average size/weight. This was best buy yet on Amazon. Inside/out the boys are sitting on it. Easter weekend was a blast with all the nieces/nephews. Please keep in mind that over 40 lbs, probably not a good idea. In my opinion, as well that my family has five grandbabies with my four yr old being the oldest. Super cute and no bumps or bruises yet. :)Exactly like I had hoped!!!My girls absolutely love it!!Have it inside for winter and light weight so moves easy but laughs are never ending.Reserved Table Cards
Club Penguin Series 8 Pirate Rockhopper
Children's Tea Set (colors may vary)
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This is a very cute tea set and my 5 year old really likes it. I would like to caution pople with younger children that the pieces are highly breakable. Accidental drop on a hard floor and its in many pieces. I would NOT recommend this for an active child who isn't very careful. My 5 year old absolutly loved this set but it took her about a month to break every piece in the set. I'm off to look for a plastic set for her. Now that said my older daughter got a set like this at 4 and never broke a piece but she was just a more cautious child. Think of the type of child your buying this for and base your choice on how careful they are with their things.Read Best Reviews of Children's Tea Set (colors may vary) Here
I purchased this piece for a little 7-year old redhead for her birthday.Amongst ALL the toys that she has, her daddy told me that she "plays with this one almost everyday!" leaving her other toys in her toy chest or else in the closet.I played with this one myself before giving it to her.The pieces are incredibly durable even for a 7-year old's hands!Now I'm not sure if they're dishwasher or microwave safe but they'll withstand a good wash under hot, soapy water. After two months, I finally bought a set for myself so that my big sister and I could have tea parties, too!I had originally wanted a cutesy pink flowered tea set for my 6yr old girl but opted for this one because the cups were bigger and would hold more liquid.I'm glad I did.The set is very nice looking(like fiesta ware) and my daughter loves it.The cups and teapot hold enough to have more than a a sip, but not too much to make a big mess.
